Friday, January 26, 2007

Total Insomnia Treatment

players terminology Erklärbär

Almost every game has their group declarant bears . This is usually an honorary title, sometimes a burden, because it goes hand in hand with a lot of work. I am pleased to hear from my fellow players from time to time that they like how and when I tell them my games.

What makes a good explanatory bears? The most obvious criterion is whether to have understood the statement to play the game or whether the penny drops after the first game.

The most important rule for a commentator is that he has especially fun to play and the declaration of the same . I can explain a game that I would not at least play well. If you're not having fun in the matter, one can convince his listeners not expect that it is worthwhile to listen to the next 10 minutes. If I'm not having fun with the thing, I can not convince yourself. It weighs much heavier.

Age of Steam by Martin Wallace
(Photo by Mark Coomey )

know the game to is of course essential. Although I am now (Attention, self-praise!) Also very good at any game rules so as to read from that play most of my players can at least, but I am trying to avoid. Only in food or other events where it is primarily about getting to know many new games, I resort to this ability. Ideally, I have enough time to work through before the rule itself. It is very useful to directly identify pitfalls or even show similarities to already known games.

My rule statements usually go in a sequence of five steps across the stage.

In the first step I give to first provide a broad overview on the theme of the game.
"In Age of Steam it is about building the best possible network of railways for freight transport in the eastern United States." is coupled with a
direct the presentation of the material game. In this performance, it is especially important to me, the concepts of the game (goods cubes, track plates, stocks, ...) to establish and then to hold on this. Nothing confuses a new player more than a change of terminology in the middle of the statement. Also, the explanation that is necessary to win the game is included in this first step
"It's about the end of the game, after 6 rounds, the earnings bar furthest to be on top."

In the second step of the declaration then jointly set up the game . I think this step should therefore provide essential, because on the one hand, each player will be introduced again in the terminology and on the other hand, the audience should feel right from the beginning of the statement included in. Through the joint establishment of the game to reach both. Everyone knows where everything is and recognizes, at least, in passing, some mechanisms.
"In each city will be placed randomly Warenwüfel 2, and Wheeling Pitsburgh only get three. The turn marker is ..."

The third step, makes the bulk of the declaration. Here I am, first coarsely and then becoming increasingly detailed, one on the steps of a typical round . The end of a round will be touched upon briefly and then explained in detail each phase. The important thing is that must be worked out at this time, not every detail from the depths of the rule. The main points should, however, come across clearly.
"In the first Phase of a round will be issued new shares. Important here is that only can be issued new shares at this stage! "
At this point I then quickly to the usual problems , have new players with each game. Age of Steam for example, to stay in the example, has the most blatant breach in the logic of the game to the point where realize the players that it is important to build a possible inefficient network because one of the transport of goods over a longer route once more profits last. Such logical breaks in the subject of a more abstract game must clear be found before the start of the game.

The fourth step is seamlessly connected to the third step. The detailed description of each phase. After each player has now been a rough idea of what is possible in principle, every round, he will now learn how exactly does it do so.
"I have just said that everyone each round chooses a role. This happens in the order of play, which was determined by the auction. A once by a player chosen role for the rest of the round for the other players banned."
Even at this stage but I will obscure special rules and rarely necessary characteristics away yet. Latest In this step, however, there is the first substantive questions (at least when asleep by then nobody). This is for me to determine the most important point, which I will now answer questions and what questions I explain later in yet wants. It makes no sense to answer every question about licentious here. Especially so, because the answers from the following description itself. Important to me is that I forget any of the questions asked and later in the declaration and in any event be back.

Finally, the fifth step, I recapitulate again quickly end the round and I make sure myself that I did not forget any important details or intentionally omitted. (My teammates know only too well the classic words: "Two and a half things ...") still here, I would finally also points to obscure any special rule or special peculiarity. It is on this only necessary for me even in the course of the game no benefit here purposely omitted gains complexity. So I do not miss the special rule unerläuterte IV.a-9) to bring the application to get out of unfavorable position to prevail anyway. In this part of the explanation debuting this point is easily fix in the minds not sufficient evidence that it reserves all. I would therefore an unfair advantage. However, I am pleased when someone uses such, to myself. This shows me that I was not too boring.


This first batch never runs smoothly. I'm not a fan of "practice rounds" or abortion after the first half, then durchzustarten again with new knowledge. I have found that this is often not necessary if everyone at the table has the correct approach to the game. Winning is nice but it's more about the games. Of course mistakes are made. Of course one or two times forgets a rule. So what?

During the game it is important to me as Erklärbär, the fun of it all added. Therefore, I throw a hand without being asked not with good advice for me, otherwise I may however point to the emerging error based on a misinterpretation of the based of my narrative.
I: "Do you want a little hint?"
you: (nodding) "Yes, you ..."
I: "You should think about this red cube goods here, the brings you move away but one point less than the blue yonder, but I can not thereby reap the 5 points.."



've Overall I learned that it stands out, a rich source of game experience have to explain a game. In that each rule of the game is different, you get through more experience to more settlements and more particularly to structure.

my opinion, there is no "best " (printed) rule. As has been ground with me a certain routine in the structure of the rule explanation for my game group, I knew, of course, as an ideal match for me would usually be designed (which I will write again surely something). Yet there is hope thousands more players in the world who prefer a different structure of the game rules or the declaration by its own explanatory bears.

All versions on this subject are therefore subject to change and are based solely on personal experience. However, I hope that maybe one or two useful ideas were there.

Tuesday, January 9, 2007

460668 Manhattan Driver

podcasts that mean the world

First, I wish all readers (ie YOU) a happy and exciting 2007.

I am in Sofia slid quite nicely into the new year and in the EU. Unfortunately we have not played on this holiday, so I actually still a topical issue in the fingers must suck. So today I want my thoughts over the past years like mushrooms shot Podcasts distribute the gaming scene .

Must I explain what a podcast? I think not. Nevertheless, very brief: A podcast is a kind of radio show that can be downloaded from the Internet as a file that can be heard on his computer, his MP3 player or stereo system. It started


the world of podcasts about board games in September 2004 with the first episode of the board game speak. Aldie and Derk (the organizers behind the website BoardGameGeek.com) grabbed a microphone, an idea and a lot of enthusiasm. The first episodes obvious from the ravages of time, yet serious, but later were the contributions really good. imitated by many, unfortunately, turned BGS ceases publication in 2006.

A classic is still the interview with Reiner Knizia [mp3 ]. Normally (I will elaborate on that) are interviews in the media is not my thing, but this was first one of the first and second, a very good one.



One of the oldest (and perhaps the most established) podcasts that I can still hear regularly is the " Dice Tower" by Tom Vasel and Sam Healey. Tom formerly had a different co-host (Joe Steadman), who gave me a little like better, but Sam is all right. The two complement each other quite well. Tom, very well-known reviewer and already-almost-celebrity in the video game scene, brings a large amount of technical knowledge and experience in the talks. Sam, on the other hand, is himself as one who is, who just wants to play. All the stuff around it is him, it sometimes seems a little suspect.

A feature that distinguishes the Dice Tower, is the inclusion of it is sent in contributions. For example (here and here ) Moritz Eggert has a regular column where he reports on the latest rumors from the German gaming scene, presenting obscure games or just tosses a German lesson.

Other interesting presentations for me are always the top-10 lists on various topics and the great prize drawings, in which I have unfortunately never won anything.

In Lately, the Dice Tower, in my opinion dropped a bit high. The fact that a long-time correspondent (Rick Thornquist) withdrawn from the gaming scene and the obligatory interviews that appear more frequently in the playlist have done him is not necessarily good. And the competition never sleeps!



As competition is first and foremost "The game " by Stephen Conway, David Coleson mentioned. In my opinion THE Newcomer of the past year 2006. Stephen and David have submitted their show since the first episode of a rigid structure that can only be special editions (GenCon Report or the Christmas list of suggestions) broken is. The sequence of the show sticks to a schedule of five or six contributions from the so-trivial things, like "News & Notes" or "Mailbag" include, but are also so prominent segments like "Truckloads of Goober" or ever mentioned to me "Game Sommelier.

In "Truckloads of Goober" is celebrated in every episode especially a game that is characterized by particularly rich, especially unusual or simply characterized much of a material. So far there have been games like Twilight Imperium III, Railroad Tycoon, andromeda or El Grande presented (because of the Castillios).

In "The Game Sommelier" is, the two authors each week against each other a task. It is for a specific target group a set of five games together, which are reasonably well tailored to exactly this group.

The game I like extremely well. Both are well adjusted to each other, the articles are interesting and garnished with a very friendly humor. Good.



In a slightly different direction Paul Tevis goes with his " Have Games, Will Travel . Last year he had in the meantime a slightly stronger focus on role plays, promises this year but a return to the board games. He has particular although not by consistent, however: Even the episodes of last year, I've heard a lot. Paul is a freelance author of role-play products and games reviewer, who boasts a deep understanding of the role-playing scene in the U.S. and its really well-written opinions.

Have Games, Will Travel has the great advantage that each episode of the podcast is provided directly to an "index" on the accompanying blog. For example, the MP3 download does not have any chapters, but you can jump on the time code very simple specific locations and segments.

Paul has no Komoderator and the contributions you notes that they are mostly pre-formulated, so he is not very spontaneous, that is on this quality, but certainly not a disadvantage. If it has its focus, as promised to move back more towards the Games, it would be ideal.



The only significant (I know) German podcast is the " Pöppelpod " by Stefan Franks. Still relatively new to the scene (the first episode was released shortly after the Essen Games Fair in October 2006), he has indeed convinced me yet, but he is at least a start. My problem with this podcast is the fact that the content consists almost entirely of interviews. That is to say, quite honestly, not enough. On the website there is a forum and a call to report issues with proposals for the new year, after which I hope that not all been can be.

The interviews have also unfortunately the hook that they have so far been apparently accepted solely on the court in 2006 in Essen. Since the callers to the author, a publishing agent, or other concerns with the game directly and closely related persons, the critical content is not necessarily rich. However, if I simply want to have only some information about a specific game, I can read the website of the publisher.

The Pöppelpod has been placed to date unknown gimmicks. You have the option of a telephone number of the German fixed network, the episodes of the podcast to hear directly by phone. The course is worth only for people with the flat rate, not for me, but it is a great offer.



This short article can of course provide only a tiny glimpse into the podcasts on board games. However, I hope that I could make one or two points clear:

1) There are a wide range of mainly English podcasts. The German scene as a bit of catching up. The Pöppelpod is indeed a start, but can not be the end. I hope that in this sector in 2007 still does something. The only question is whether the number of potential listeners to justify such a commitment. I hope so, I would like another German Podcast put on my playlist.

2) I find it boring interviews as podcasts. (Did you noticed that?) I do not care for the eighth time the answers to questions like "When did you come to play?" or "What is your first experience in the area of the mirror were finding empty?" listen. The content of the podcasts have to bear without those crutches, otherwise it's worth it for me not to listen to them. A video podcast is presented by Scott Nicholson where intense in every issue a special game and discussed -



Board Games with Scott
    :
  • Finally, here are some links to other podcasts on the topic.
  • Garrett's Games & Geekiness - Doug Garrett (and his wife) talk about games.
  • Doug is also the host of the irregularly appearing Board Game Roundtable where talk a different guest each detail about a game or topic.
  • Board Games To Go - Mark Johnson from California, talks about his games and the games with the family.