Friday, April 27, 2007

Odalys Garcia Sitting

BattleLure - the sweetest seduction

I admit, I've still not played . But of course I still have an opinion about " BattleLore " published by Richard Borg in 2006 Days of Wonder . BattleLore addresses a few of my basest instincts:
  • It is set in a fantasy / medieval setting embellished
  • It looks incredibly good in
  • It's collectible, expandable and upgradeable
These are all bad things. Only 2 years ago I would have long since removed the flags flying and the game would be gone after drooling. The fact that I made it so long (6 months?) To resist the temptation gives me hope that I have seen the worst.


BattleLore offers a lot. The game system is designed from the outset to remain attractive on the basis of numerous scenarios and small and large extensions. Even in the basic game even in the scenario tape to find different challenges at different levels. These are, for example, purely "historical" scenarios, without any influence of magic or fantasy races and later magically-inspired battle rosters, with magicians, priests, and fireballs.

It is this variability, I personally find it unfortunately also has a disadvantage. With such a large number of games that are active players in my care, I saw no chance to exhaust the possibilities of the box. Another disadvantage of completely personal BattleLore is the restriction to only two players. It is not indeed a abstract two-player game , but I would rather just play with several people.

(Note:... Yes, I know there is a chance to play with multiple people on one side, so to speak in the team, I already know of Memoir '44 I do not mean this is just not the same. .)

I hope for Days of Wonder, that this concept works. Me personally, this approach provides too little or perhaps too much.

Why write I still about? Because the idea of me but of course intrigued. Days of Wonder has prepared a number of years this game. When Richard Borg with the first version of this game show was, it was the publisher simply too complex. To a powerful challenge. First, the world's small steps ( Memoir '44 and its expansions) prepared for this game and the windfall by the title of "Game of the Year" for train to train certainly has not hurt either. Days of Wonder, if you look at the development of the publishing house over the years, become increasingly opulent by far games experience, particularly in the segment of superior equipment, board games. This is now complemented by BattleLore.

Another reason for the fascination exerted is the fact that BattleLore finally again a counterpoint to the fast pace of trying to put games market. When the publisher plays out his cards right and can bind in the long run, new players to this system, this will be worth it. Far too many games these days disappear after a few months already from the shelves. Of course, so as to meet very soon good and possibly better games. This is normal. to place a game on the market, which is the shelf space divided with short-lived items such as The Tower of Babel , Mexica or future games, but has the planned continuity of a high recognition value, there can only be of benefit.

But for this success is possible, it needs to Days of Wonder, but actually To create to keep the player in the first hour at the bar and win regularly, especially new players. To what extent is possible that remains to be seen. Problems I see especially when the initial investment, the future players are willing to pay. Who get into 5 years in the BattleLore system would certainly not buy more all the previous expansions. There desperately needs a good idea.

I will BattleLore distance objective and pursue interests in particular. Maybe, yes, MAYBE I dare even at some point to play. have no fear of having to succumb to this sweet temptation.

Thursday, April 12, 2007

Give Examples Of Fish That Can Be Processed

Astoria FAQ: a never ending story?

I wanted again quickly leading to " Astoria ", published in October 2006 said at Role et Editions strategy. On the third November 2006 I wrote a pretty good faith:

The friendly people from Role et strategy Edition are very helpful, when dealing with control issues apply to them, the hope in the next few days at least a small FAQ to upload somewhere .


This has, unfortunately, in retrospect turned out to be too naive. I have received no more messages from that contact from France. At various points of the network but are always tiny snippets of news emerged that a new version of the game well in control Work is an official FAQ and was close to completion ... It has been 5 months.

me it takes too long and now finally I've decided to make my own condensed questions (and answers) on the BoardGameGeek without official blessing available . I hope there is still someone whom the interested. The game is in fact really really well (at least the "Epic Games", the "estate version" I have not yet tried).

Wednesday, April 11, 2007

How To Go To Velankani

books about games

board games you can play not only quite fantastic, no, you can also lose several hours in several books about games. Below I have a small selection from the section of my bookshelf made the deal exclusively with games. Because: Of course I have to say also to what. I am simply an opinion on everything. However, I will describe here only books that I liked. I see no point in not recommended in this context of single books. If a particular work that is not appearing in this list, which means either that I do not know or that I think it's bad ;-)




First of all, the classic: "The Games Book" by Erwin Glonn Egger is not in vain as the standard work on the history and development of Board games. Finally published in 1999 in the three Magi in publishing a new edition of this book is an excellent edited simply a delight to browse through or a great fund of interesting information about the origins of the oldest games of humanity to modern developments in recent years. At nearly 300 pages give Glonn Erwin Egger, who served until 1985, a total of over 35 years for the Ravensburger Verlag, a profound attention to detail for each of the many games. Countless photos give an idea of the diversity that has to offer the world of board games. A great book.

In a different line is taken "The great Humboldt encyclopedia the card games " Hugo Kastner and Gerald K. Folkvord appeared, the 2005 Humboldt. The authors of painstaking work, a lexical reference for the card games in the world put together. rough-sorted by type, such as random, collection or bluffing game, the book offers to over 500 pages in each described card game a short summary of the relevant rules and many variations. Many games also makes reference to a brief history and (where known) the development of the relevant rules and regulations and followed up links to other games in the book. Unlike "The Games Book", this illustrated encyclopedia for little. Small illustrations occasionally help the understanding the described rule, but there are photos (whether the issue of "card" is not necessarily surprising) no. Unfortunately, the book is only very marginally to the latest developments of card games in the last two decades. The products described in this book games are playable only with a French or (old) German Gazette. Here I would have liked as € Gamer at least a glimpse of the box. Still, games like "Tichu" or "werewolves" are included, so it makes sense played with normal playing cards. A highly recommended reference book.

"deck as Art" by Robert Abbott is a Another standard work. The German edition was published in 1975 by Willy Keppel High in Langewiesche-Brandt, and later with dtv. The book describes in great detail by Robert Abbott created eight standard decks of cards that are completely different from the time of the first edition usual card games. Some of the games are of course also mentioned in the encyclopedia and a brief guide, but here is a much more detailed presentation related to that is, above all, brief insights into possible strategies or ways of playing. The games in this book were in later years, many important authors on the site and are certainly not unique " Zendo " (Korey Heath, Looney Labs inspired).

And one game collection. Jam Dudel " Peer Sylvester, published 2005 in the bamboo game publisher is a central theme of" just start playing "in front. At nearly 120 pages are described very clearly 30 good to excellent games for groups of 2 to 100 people. Here, all games are characterized by the fact that (with few exceptions) are hardly necessary and sufficient preparation time is often a little paper and some pens completely as play materials. It is important that this is not about children's games or large group games to know. Peer Sylvester puts it already in his preface that it is precisely on these topics sufficient number of books available on the market. There are games that both adults and young people promise many exciting rounds. I myself was one or the other game from this collection already known, such a concise overview and summary, I would not like to miss more and therefore speak of an unconditional recommendation.

Sid Sackson has published many books in his life on "Play". Were interesting in such collections as "Beyond Competition" (Pantheon Books, 1977) but also the excellent "A Gamut of Games" in 1969, which relocated in 1981 as "games differently than other" at Hugendubel again on German was. Sid Sackson is one of the most high-profile game designer of modern times and was an avid game collectors. In games differently than other "he has made a very wide range of games from his pen, and other authors who inspire the next low cost of materials, especially in its simplicity. Variants of the oldest games of humanity as "Mancala" that here in a version of Arthur and forest Amber Stone as a "shell game" is resurrected (and, for example in the board game world under the name BohnDuell "successes celebrate) give a circular image . This book was one of the first track on games that have made it into my possession. There is still one of the best.

When I call, but the book should I have read from this region of my shelf most often, it would be undoubtedly "Little Philosophy of Passions - Play" by Michael Knopf published in 1999 dtv. No other book has given me so crystal clearly made aware of what's going on in my players. No other book was what I think when you play, so close. Michael Knopf in this short little book made it abundantly clear what he is playing. Winning. I do not share this view on all points, but his style, his anecdotes, his enthusiasm for the game that literally pours out his lines, tear with you. A fantastic answer to the question: "Why play we "

quite different " Homo Ludens - published On the Origin of Culture in the game " by Johan Huizinga, published by Rowohlt The original edition of this philosophical work in 1938 Johan Huizinga is the just-mentioned issue on a different, much?.. to more scientific way, but comes to very interesting results. He describes in his book, not primarily the board game, but both the play of children and adults in general, sets but is very convincing, why not include the desire to play a wide range of human culture would never have developed. I had read the book often bad problems. It is because the cause as humanities essay often, not always easy to understand. In my opinion, this effort has paid off. For players who do like to look past the box, certainly a commendable addition to the library.

The "Manual for Game" by Tom Werneck, again published in 2007 by Ravensburger (just now in the 6th and revised edition) is the last book which I would like to emphasize today. As like the previous two works, it falls so far out of line as it ambitious game designers to give help and tips his hand as they develop a game to test and finally a publisher can imagine. Tom Werneck, a founding member the jury "Game of the Year" was the perfect goes in structured and well-written chapters, one on important details such as the need for extensive play testing with a variety of play groups and researching the game idea. Finally, he attends to the decision, "Presentation at a publishing house" or "own production", are facing a lot of games developers at some point, each with its own chapter. If I ever invent a game, I'm having are very happy this little book in my closet.


Brief Conclusion: Yes, it has taken far too long. I had planned to write regularly here . I actually pursued this intent whatsoever yet. Sometimes, however, comes the real life (TM) throws and sticks in your way. Or to the readers who have not my RSS feed long since removed from their readers: Thank you for your loyalty. I hope for improvement.