Sunday, May 13, 2007

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Herner Spielewahnsinn 2007

was this weekend, the schedule again really crowded. Fortunately, also played a little, and indeed in Herne. Again, I used a few players the opportunity to pack your backpack and took the train into the Ruhr to this really nice and clear weekend games to experience a couple of bonus hours of fun. The Spielewahnsinn , which is usually aligned to the middle of May of the year is, calendar ludophilen in a dry season. The fair in Nuremberg for a few weeks and slowly over the first, where the new products come on the table, food is still months in the future ... as an afternoon at the Cultural Centre is just right.

I like the event so as well, because there we can both try out many games that are just fresh from the printer and some are not yet in the delivery, on the other hand, are also prototypes and ideas presented to have even a little nostalgia for Autumn prepare. What have we played? A few little things which I want to lose in the following two or three sentences.


" Zanzibar" by Franz-Benno Delonge, published by Winning Moves

Our first game of the day was a little pre-order, which plays on an island in the Indian Ocean. Each of the 2 to 5 players tried by his tactical moves up to 6 characters to fulfill his orders up to two per round to get as many points. The characters have to be able to drive out here the interesting ability smaller opponent's pieces one square. The range a character takes on steadily with their size, so that the fastest runners are pushed around the most. The orders will be randomly drawn from a personal draw pile, so that one can never be sure what position at the end of the next round is desirable. We played the game with three and none of us were really convinced. On the one hand, you sit idly around while the trains of the other players, because it is really not worth it to plan anything (until I turn am, the situation on the playing field has changed dramatically), on the other hand, can be pushed around in his train up a little, but it is not really clear whether the opponents now really hurt, or maybe even help. The possibilities offered by the game, it just took us too long and offered too little influence. Conclusion: No purchase.


" Thebes " by Peter Prince, published by Queen Games

Then we turned to the state of Queensland Games. After I tried on the last and penultimate game fair, to play a game of " Thebes ", I could finally scored a success and to undergo the remake of Queen Games a small sample. It really liked it. The friendly woman was explaining expert enough to give us the difference to the "original" show, so I now have a certain idea of the difficulties was the previous version and am glad to have waited with my purchase until then. The game just looks beautiful, the pulling mechanism on the timeline is sufficiently innovative (" new ground" by eggertspiele I find another right away, but otherwise?) And I like the theme gorgeous good. Archaeology is at least a dozen times already represented in my player racks. Conclusion: with him.


" Germany - Find Minden " by Günter Burkhardt, published by Kosmos

When you read up on " Germany - Find Minden " we had to directly " Ironically Buxtehude " by Uwe Rapp and Bernhard Lach appeared to think at HUCH & friends. In both games, it's about to score points with my geography knowledge virtually non-existent. While " Ironically Buxtehude " can be sold but in the end rather than bluffing game, you have to "Minden" a real advantage when you can sort the cities in Germany, precisely on the map. There is also a professional version, where can the placement of the other players will be challenged, but we have not used in our first game.

I enjoyed it very much Fun. having to assess each round, as I certainly help me with my typing am, perhaps even from a rather poor understanding of cities and regions of our country to knock out a single point, or by a lot of risk and time to cash in four times the points that irritates me. Particularly struck me is how helpful the large color map (also called the game plan) was here. Through the few reference points on the card and a little common sense can be guessed a lot. Conclusion: I would like to play the version with the doubting, before I decide to buy, in that mere knowledge games do not arrive with us in general as well.


has published " Age of Discovery" by Alfred Viktor Schulz, in phalanx

This game really surprised me. I had already read ahead one or two positive comments, was fond of describing anything but. "Card laying game with mounted on" was my fear. These were confirmed at all, fortunately. Interesting non-obvious (at least for us in the first game) make decisions in exactly the right dose of this novelty. The fact that each has its own bonus points target requires each player a different focus. I think I have seen (certainly not the first) that this ensures that everyone has a different approach to his face and the game this way, exciting. The uncomplicated rules and good graphic design make " Age of Discovery" to my discovery of the gaming madness. Conclusion: Directly taken.


" Zooloretto " by Michael Schacht, published by Abacus Spiele

Finally, we then found another table with " Zooloretto . These are well known to the board game version of the card game " Coloretto " from the year 2003. I must say that the Implementation is exceptional. Usually I'm such a "board game for the card game" against (similar Peer ) voted not particularly friendly. In most cases, such as the "Dance of the idiots " by Wolfgang Kramer brings me the board game with not enough new elements to justify the higher price and shelf space. Here it is different. Two new elements (money and the topology of the reserves) are an excellent patch with the issue. These have been upgraded to a nice Absackerkartenspiel a lightweight and speedy board game. I like especially the additional opportunities provided by the monetary actions, very good. You have a new tactical level fed, which would be in the card game was simply inappropriate. Conclusion: A good game of the year candidate. Will certainly be mentioned in one of my next orders.


more unsorted impressions
  • The sound system was too loud. In particular, the announcements and comments at the time of the seemingly inevitable poker tournament were unbearable.
  • eggertspiele The two prototypes, we are guided by Tobias Stapelfeldt although briefly explain lack of time but not played:
  • one hand there was the game " Cuba " where it comes to commodity production, roles, shipping and building construction is sound, not only so as to have a certain similarity to Puerto Rico, it was also explained to us very leaning. Could be very interesting.
  • other hand, sees the third part of Mac Gerdts Rondell series of very promising. Church in Hamburg. The highlight for me was here, that in the course of the game one win points by platelet profile gathers together and can cost some time later.
  • We then had the last moment still a very interesting discussion with Günter Cornett over the satirical play "War on Terror " of terrorist Bull Games. I had the rules some time ago ever found on the net and read and the game would love to play again. Particularly so in order to make me a picture of it can, whether behind the provoking facade perhaps even put a good game. I've done as yet.
  • Is it worth it to mention that I won from the games played in Herne each? Probably not, but I do it anyway ...

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